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VALORANT Settings Guide: Seven Options Worth Checking

November 12, 2026
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Seven VALORANT settings that are easy to miss, what each one actually does, and where Riot documented it. Every entry here is based on the patch notes or support article that introduced the setting, with the review date stated at the bottom.

Menu labels move between patches. Where a path is given it is the one Riot published at release, so check your own client if a menu looks different. Nothing here promises more FPS or better aim — these are preference and clarity settings, and we say so where Riot makes no performance claim.

What is covered

  • Multithreaded Rendering — whether your CPU qualifies, and how to compare it fairly
  • Hide Outlines and Fresnel — the Agent colour outline toggle
  • Left-Handed Viewmodel — switching your weapon to the left side
  • Agent-Specific Keybinds — a separate control profile per Agent
  • Auto-Equip Prioritizes — Most Recent vs Strongest, and skipping melee
  • Clutch Mute — silencing party or team voice mid-round
  • Shooting Error Graph — reviewing your shots after a fight

For audio and connection settings see our guides on HRTF audio and network stats. For agents, see the VALORANT agent profiles guide.

Multithreaded Rendering

Riot recommends considering Multithreaded Rendering on high-end VALORANT PCs. Its support guide says the setting can improve CPU performance and graphics quality on suitable hardware. That is a conditional recommendation, not a guarantee that turning it on will raise FPS on every PC.

Check your hardware first

Riot lists 8 GB RAM, 2 GB VRAM, and a CPU with at least 8 physical or virtual cores as the specifications for making the most of the feature. Because virtual cores count, Riot says many four-core CPUs may qualify. The option may only appear when the machine meets the game’s requirements for the feature.

CPU, memory and graphics card shown as hardware factors for multithreaded rendering

Where to change it

  • From the VALORANT main menu, open the gear icon and choose Settings.
  • Open Graphics Quality and look for Multithreaded Rendering.
  • Select On to try it. If your machine offers the setting, compare gameplay on your own PC before deciding whether to leave it enabled.

On or off?

If your PC meets Riot’s listed specifications, On is worth trying. If you see worse stability or no useful improvement on your own machine, compare again with Off. Keep the same scene and other graphics settings during the comparison. Riot does not publish a universal FPS gain or a rule that every lower-spec device must switch it off.

Same tactical practice scene shown with two rendering toggle states for a neutral comparison

Hide Outlines and Fresnel

Hide Outlines and Fresnel is a VALORANT setting for hiding the color outline effect on Agents. Riot introduced it in Patch 6.06 and documented its original path as Settings → General → Other → Hide Outlines and Fresnel. The path comes from the 2023 release notes; check the labels in your current client if the menu has changed.

Turn the option on or off

  • Open Settings and select General.
  • Under Other, find Hide Outlines and Fresnel.
  • Enable it to hide the Agent outline effect; disable it if you prefer that outline to appear. Compare both views in game before choosing.
Illustration of a setting toggle between outlined and unoutlined agent silhouettes

What the setting does not establish

Riot calls fresnel “the color outline on Agents.” Its notes do not promise better aim, faster performance, or removal of every visual highlight in the game. Choose based on whether you prefer to see this particular Agent effect.

Two matched views show only the colored agent edge changing

Patch 6.07 fixed a case where some outlines still appeared with the option enabled. If you are using an older build and the toggle seems ineffective, update the game before concluding that the setting does nothing.

Left-Handed Viewmodel

VALORANT offers a left-handed first-person viewmodel. Riot’s Patch 1.11 notes say to open the game settings and change the viewmodel to Left-Handed. The notes do not give a more detailed tab path, so use the viewmodel label rather than assuming a tab name from an older screenshot.

Change the viewmodel

  • Open VALORANT’s Settings menu.
  • Find the first-person viewmodel selection and choose Left-Handed, the label named in Riot’s patch notes.
  • Return to the game and check that your first-person weapon view appears on the left. To change back, revisit the same selection and choose the right-handed view.
Mirrored first-person weapon views with the left-handed option highlighted

What else changes?

Riot says this selection also displays other players as left-handed while you spectate them. It is a presentation choice. Riot’s announcement does not claim increased accuracy or a damage advantage, so choose the side that you find easier to read.

Side-by-side mirrored first-person weapon orientations illustrating spectator presentation

If you cannot find the viewmodel selection, check the labels shown by your installed client and its current patch notes. This guide follows the original release announcement and has not been tested against every later interface version.

Agent-Specific Keybinds

VALORANT supports a separate keybind profile for each Agent. Riot introduced the feature in Patch 3.12. To use the documented controls, open Settings → Controls → Actions and create a profile for the Agent whose keys you want to change. The path comes from the December 2021 release notes; check the current client for later menu changes.

Create and manage a profile

  • Open Settings, Controls, then Actions.
  • Create an Agent profile and choose the Agent you want to customize. Riot allows one profile per Agent.
  • Assign the keys you want in that profile. Check the conflict notice if a key is already assigned to another action.
  • Use Riot’s copy option if you want to bring default bindings into one profile or all profiles before changing individual keys.
Illustration showing a selected agent profile connected to blank control key assignments

Reverting and deleting

Riot says you can revert individual binding changes in an Agent profile. Reverting restores the binding to what it was when that profile was created, which may differ from your current global default. You can also delete an Agent profile. Check the displayed keys before deleting if you want a record of your custom layout.

Close-up illustration of changing one agent profile while leaving other profiles intact

Practical setup tip

Begin with one Agent and change only the actions that actually conflict with your usual finger placement. Test those keys in the Practice Range before copying the layout to other profiles. This is a suggested workflow, not a Riot recommended key map.

Auto-Equip Prioritizes

After an ability or interaction, VALORANT may automatically equip a weapon unless you queued a specific equip input. Riot introduced Auto-Equip Prioritizes: Most Recent | Strongest in Patch 4.05 so players can choose how that automatic selection works. These are the documented rules from the 2022 patch; check the current client for any later changes.

Most Recent or Strongest?

  • Most Recent follows the previously equipped weapon behavior Riot describes. It can return to melee if melee was your most recently equipped weapon.
  • Strongest uses Riot’s priority groups: ultimate and primary weapon first; secondary weapon and Chamber pistol next; melee last. If two options share a priority group, the more recently equipped one wins.
  • Neither option overrides an equip input you deliberately queue, such as pressing the key for your primary weapon during an action.
Diagram comparing returning to a recently used item with selecting from a weapon priority order

What “Don’t Auto-Equip Melee” changes

Patch 4.05 also added a separate Don’t Auto-Equip Melee setting. When finding the most recent weapon to equip, it skips melee, preventing the knife from returning after channeling or casting an ability. Riot says it does this without changing the other auto-equip behavior. If the unwanted outcome is specifically drawing your knife after an ability, check this option before changing your broader priority preference.

Concept illustration showing an ability use followed by a primary weapon while the melee knife is skipped

Which option should you try?

Choose Most Recent if you want automatic equipping to follow the weapon you last used. Try Strongest if you would rather favor the higher priority weapon group when several items are available. Riot notes that whether an ability weapon or primary is “stronger” can depend on the situation, so this is a preference to test, not a universal competitive setting.

A quick check in the Practice Range: equip melee, use an ability, and observe what comes back. Repeat with each priority choice and with Don’t Auto-Equip Melee enabled. Keep other settings unchanged so you can tell which option caused the difference. This is a suggested test, not a measurement from Riot.

Clutch Mute

Clutch Mute lets you silence team voice, party voice, or both during a VALORANT match. Riot documented the controls in Patch 4.11: open Settings (Esc) → Controls → Communication and assign keys for Party Voice Clutch Mute and Team Voice Clutch Mute. These are the release instructions from June 2022; menu labels may change in later versions.

Set up the two voice controls

  • Open Settings, then Controls and Communication.
  • Assign a convenient key to Party Voice Clutch Mute if you want to silence your party. Assign another key to Team Voice Clutch Mute if you want to silence team voice. You can set up either or both.
  • While in a match, press the assigned key once to turn that mute on. Press it again to turn it off. Riot says an icon appears when Clutch Mute is enabled.
Keyboard illustration with two separate key assignments for party and team voice controls

When to use each key

Party voice refers to people in your party; team voice refers to your wider team channel. If an important call is being drowned out, use the key for the channel you want to silence. Remember to toggle it back off when you are ready to hear that channel again. This feature is for voice chat; Riot’s announcement does not say it mutes game sounds.

Illustration showing party voice muted while team voice and gameplay audio remain distinct

Shooting Error Graph

VALORANT’s Shooting Error performance graph shows shooting error values for recent shots. Riot added it in Patch 4.10 to help players diagnose their shooting after an engagement. It displays the same underlying information as the crosshair error settings, in a graph that can be reviewed afterward.

What you can learn from it

Use the graph to review whether recent shots had shooting error, then compare that observation with what you did during the fight. For example, if you suspect you fired while still moving, review the recent-shot graph after the engagement and repeat the situation in the Practice Range. The practice comparison is a suggested way to use the information; Riot does not provide a scoring threshold in the patch notes.

Conceptual practice-range comparison of moving and stationary shot attempts

Where to look

Riot identifies Shooting Error as a Performance graph. Search for that name among the game’s performance graph options. Patch 4.10 does not document a complete current menu path or the available display modes, so this article does not give an exact sequence of clicks for a 2026 client.

How to read it carefully

  • The documented measurement is shooting error for recent shots, not a hit percentage or a ranking score.
  • Riot says the information matches the crosshair error settings. The graph gives another way to review it after an engagement.
  • The patch notes do not supply a color legend or a threshold for “good” accuracy. Do not infer those details from an unrelated chart.

If you need the exact location of the control, inspect your current client’s performance graph menu or current Riot help before following an older screenshot. The feature’s original announcement is evidence of its purpose, not proof that every later interface label is unchanged.

Abstract recent-shot error graph and crosshair ring without numerical claims

Sources and review date

All settings reviewed 31 October 2026 against the Riot documentation that introduced them:

  • Multithreaded Rendering: Multithreaded Rendering support guide · Patch 1.01
  • Hide Outlines and Fresnel: Patch 6.06 · Patch 6.07
  • Left-Handed Viewmodel: VALORANT Patch 1.11 notes
  • Agent-Specific Keybinds: VALORANT Patch 3.12 notes
  • Auto-Equip Prioritizes: VALORANT Patch 4.05 notes
  • Clutch Mute: VALORANT Patch 4.11 notes
  • Shooting Error Graph: VALORANT Patch 4.10 notes

Published by

Hunter Gamer

Hunter Gamer has covered games, esports, and streamers for readers in Bangladesh and beyond since 2019. The site publishes gaming news and explainers, practical settings and troubleshooting guides for mobile and PC players, Bangladesh buying information for gaming hardware and digital products, and profiles of creators alongside their official channels.

Articles are built on official game, platform, and product information where it is available, and sources are linked when a claim needs attribution. Because prices, release dates, and game settings change, each article carries a review date and readers are asked to check the linked source before buying anything or changing an account setting. Where something cannot be verified, the article says so rather than guessing. Articles are revised when an error is found or when a change makes an older guide misleading — corrections and news tips are welcome through the contact page.

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